Hello! I'm Nick Conlon. I am a recent graduate of the Rochester Institute of Technology with a degree in Game Design and Development. Games have played a huge part in my life and I've always been captivated by every type of game. I pretty much grew up with a GameBoy in my hand, but I was never one to shy away from a race to the front seat of the car either, so to be able to take that passion and turn it into a career was a dream come true.
Making games had always seemed like a pipe dream for me, and I never really thought it would be the thing for me. In my junior year of high school, however, I started to really excel in mathematics, particularly logic, so I decided to give programming a shot. I started off messing around with tools such as GameSalad, Stencyl, and GameMaker and I had a blast. I enjoyed it so much that I decided to dive straight into using Unity. By the end of my high school career I had even made a few small games and dozens of prototypes.
For the past five years I have constantly challenged myself to go above and beyond my capabilities. To continue solving problems, learning new techniques, and to be better than I was yesterday. It is with the mentality that I approach all my work. Whether it's professional, a game jam, or just some little side project, I put everything I have into it. And with the right mix of blood, sweat, tears, and some code, I can face any problem set before me.