Hello! I'm Nick Conlon. I am currently a fourth year Game Design and Development major at the Rochester Institute of Technology. Games have played a huge part in my life and I've always been captivated by every type of game. I pretty much grew up with a GameBoy in my hand, but I was never one to shy away from a race to the front seat of the car.
Making games had always been a pipe dream of mine, but I never really thought it was the thing for me. In my junior year of high school, I started to really excel in mathematics, particularly logic, so I decided to give programming a shot. I started off messing around with tools such as GameSalad, Stencyl, and GameMaker. I had a blast. I enjoyed it so much that I decided to dive straight into 'real' programming with Unity. By the end of my high school career I had even made a few small games and dozens of prototypes.
For the past five years I have constantly challenged myself to go above and beyond my capabilities. To continue solving problems and learning new techniques. And to be better than I was yesterday. It is with the mentality that I continue working on projects. Whether it's some class project, a game jam, or just some little side project, I put everything I have into it.